Adventures in dev – part II

Today counted as either a reasonable detour into game development fundamentals and generating good requirements, or a lost day of link following.

The pursuit of a good requirements approach was triggered by “Code Complete” being very upfront about needing requirements, but not going into depth about how to create workable requirements, instead focusing on “construction” fundamentals.

Reading up on game development was prompted by my realizing I didn’t want to approach user input and other events in an ad-hoc way.

Coming tomorrow – maybe some code spikes (fish gotta swim, birds gotta fly, coders gotta code).


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